Assets ========================= This section provides an overview of the asset classes within the simulator core. Assets are the essential components that represent different entities and systems modeled in the simulation. These assets include heat producers, consumers, storage systems, and transport components, such as pipes. A brief overview of the assets is provided below: #. :ref:`ates-asset`: Represents an Aquifer Thermal Energy Storage (ATES) system for storing and retrieving thermal energy from groundwater. #. :ref:`consumer-asset`: Models heat consumers, such as households or industrial facilities, that draw heat from the network. #. :ref:`heatpump-asset`: Defines heat pump systems, which transfer thermal energy for heating or cooling purposes. #. :ref:`pipe-asset`: Pipes transport heat between assets. #. :ref:`producer-asset`: Represents thermal energy producing sources. Assets consist of different classes to model various assets in a district heating network. Be aware, that some of the assets model multiple physical assets (e.g., a pumping station with multiple pumps and pipes). The primary goal of these asset classes is to take the physical inputs of the assets (e.g., inner diameter, wall roughness) and translate them into linearized equations. .. autoclass:: omotes_simulator_core.solver.network.assets.base_item.BaseItem :members: :show-inheritance: .. autoclass:: omotes_simulator_core.solver.network.assets.base_asset.BaseAsset :members: :show-inheritance: .. autoclass:: omotes_simulator_core.solver.network.assets.fall_type.FallType :members: :show-inheritance: .. autoclass:: omotes_simulator_core.solver.network.assets.solver_pipe.SolverPipe :members: :show-inheritance: .. autoclass:: omotes_simulator_core.solver.network.assets.node.Node :members: :show-inheritance: **Contents** .. toctree:: :maxdepth: 1 :glob: ates_asset.rst consumer_asset.rst heat_pump_asset.rst pipe_asset.rst producer_asset.rst